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impact/lib/services/opencv_target_service.dart

241 lines
7.8 KiB
Dart

import 'dart:math' as math;
import 'package:opencv_dart/opencv_dart.dart' as cv;
class TargetDetectionResult {
final double centerX;
final double centerY;
final double radius;
final bool success;
TargetDetectionResult({
required this.centerX,
required this.centerY,
required this.radius,
this.success = true,
});
factory TargetDetectionResult.failure() {
return TargetDetectionResult(
centerX: 0.5,
centerY: 0.5,
radius: 0.4,
success: false,
);
}
}
class OpenCVTargetService {
/// Detect the main target (center and radius) from an image file
Future<TargetDetectionResult> detectTarget(String imagePath) async {
try {
// Read image
final img = cv.imread(imagePath, flags: cv.IMREAD_COLOR);
if (img.isEmpty) {
return TargetDetectionResult.failure();
}
// Convert to grayscale
final gray = cv.cvtColor(img, cv.COLOR_BGR2GRAY);
// Apply Gaussian blur to reduce noise
final blurred = cv.gaussianBlur(gray, (9, 9), 2, sigmaY: 2);
// Detect circles using Hough Transform
// Parameters need to be tuned for the specific target type
final circles = cv.HoughCircles(
blurred,
cv.HOUGH_GRADIENT,
1, // dp
(img.rows / 16)
.toDouble(), // minDist decreased to allow more rings in same general area
param1: 100, // Canny edge detection
param2:
60, // Accumulator threshold (higher = fewer false circles, more accurate)
minRadius: img.cols ~/ 20,
maxRadius: img.cols ~/ 2,
);
// HoughCircles returns a Mat of shape (1, N, 3) where N is number of circles.
// In opencv_dart, we cannot iterate easily.
// However, we can access data via pointer if needed, or check if Vec3f is supported.
// Given the user report, `at<Vec3f>` likely failed compilation or runtime.
// Let's use a safer approach: assume standard memory layout (x, y, r, x, y, r...).
// Or use `at<double>` carefully.
// Better yet: try to use `circles.data` if available, but it returns a Pointer.
// Let's stick to `at` but use `double` and manual offset if Vec3f fails.
// actually, let's try to trust `at<double>` for flattened access OR `at<Vec3f>`.
// NOTE: `at<Vec3f>` was reported as "method at not defined for VecPoint2f" earlier, NOT for Mat.
// The user error was for `VecPoint2f`. `Mat` definitely has `at`.
// BUT `VecPoint2f` is a List-like structure in Dart wrapper.
// usage of `at` on `VecPoint2f` was the error.
// Here `circles` IS A MAT. So `at` IS defined.
// However, to be safe and robust, and to implement clustering...
if (circles.isEmpty) {
// Try with different parameters if first attempt fails (more lenient)
final looseCircles = cv.HoughCircles(
blurred,
cv.HOUGH_GRADIENT,
1,
(img.rows / 8).toDouble(),
param1: 100,
param2: 40,
minRadius: img.cols ~/ 20,
maxRadius: img.cols ~/ 2,
);
if (looseCircles.isEmpty) {
return TargetDetectionResult.failure();
}
return _findBestConcentricCircles(looseCircles, img.cols, img.rows);
}
return _findBestConcentricCircles(circles, img.cols, img.rows);
} catch (e) {
// print('Error detecting target with OpenCV: $e');
return TargetDetectionResult.failure();
}
}
TargetDetectionResult _findBestConcentricCircles(
cv.Mat circles,
int width,
int height,
) {
if (circles.rows == 0 || circles.cols == 0) {
return TargetDetectionResult.failure();
}
final int numCircles = circles.cols;
final List<({double x, double y, double r})> detected = [];
// Extract circles safely
// We'll use `at<double>` assuming the Mat is (1, N, 3) float32 (CV_32FC3 usually)
// Actually HoughCircles usually returns CV_32FC3.
// So we can access `at<cv.Vec3f>(0, i)`.
// If that fails, we can fall back. But since `Mat` has `at`, it should work unless generic is bad.
// Let's assume it works for Mat but checking boundaries.
// NOTE: If this throws "at not defined" (unlikely for Mat), we'd need another way.
// But since the previous error was on `VecPoint2f` (which is NOT a Mat), this should be fine.
for (int i = 0; i < numCircles; i++) {
// Access using Vec3f if possible, or try to interpret memory
// Using `at<cv.Vec3f>` is the standard way.
final vec = circles.at<cv.Vec3f>(0, i);
detected.add((x: vec.val1, y: vec.val2, r: vec.val3));
}
if (detected.isEmpty) return TargetDetectionResult.failure();
// Cluster circles by center position
// We consider circles "concentric" if their centers are within 5% of image min dimension
final double tolerance = math.min(width, height) * 0.05;
final List<List<({double x, double y, double r})>> clusters = [];
for (final circle in detected) {
bool added = false;
for (final cluster in clusters) {
// Calculate the actual center of the cluster based on the smallest circle (the likely bullseye)
double clusterCenterX = cluster.first.x;
double clusterCenterY = cluster.first.y;
double minRadiusInCluster = cluster.first.r;
for (final c in cluster) {
if (c.r < minRadiusInCluster) {
minRadiusInCluster = c.r;
clusterCenterX = c.x;
clusterCenterY = c.y;
}
}
final dist = math.sqrt(
math.pow(circle.x - clusterCenterX, 2) +
math.pow(circle.y - clusterCenterY, 2),
);
if (dist < tolerance) {
cluster.add(circle);
added = true;
break;
}
}
if (!added) {
clusters.add([circle]);
}
}
// Find the best cluster
// 1. Prefer clusters with more circles (concentric rings)
// 2. Tie-break: closest to image center
List<({double x, double y, double r})> bestCluster = clusters.first;
double bestScore = -1.0;
for (final cluster in clusters) {
// Score calculation
// Base score = number of circles squared (heavily favor concentric rings)
double score = math.pow(cluster.length, 2).toDouble() * 10.0;
// Small penalty for distance from center (only as tie-breaker)
double cx = 0, cy = 0;
for (final c in cluster) {
cx += c.x;
cy += c.y;
}
cx /= cluster.length;
cy /= cluster.length;
final distFromCenter = math.sqrt(
math.pow(cx - width / 2, 2) + math.pow(cy - height / 2, 2),
);
final relDist = distFromCenter / math.min(width, height);
score -=
relDist * 2.0; // Very minor penalty so we don't snap to screen center
// Penalize very small clusters if they are just noise
// (Optional: check if radii are somewhat distributed?)
if (score > bestScore) {
bestScore = score;
bestCluster = cluster;
}
}
// Compute final result from best cluster
// Center: Use the smallest circle (bullseye) for best precision
// Radius: Use the largest circle (outer edge) for full coverage
double centerX = 0;
double centerY = 0;
double maxR = 0;
double minR = double.infinity;
for (final c in bestCluster) {
if (c.r > maxR) {
maxR = c.r;
}
if (c.r < minR) {
minR = c.r;
centerX = c.x;
centerY = c.y;
}
}
// Fallback if something went wrong (shouldn't happen with non-empty cluster)
if (minR == double.infinity) {
centerX = bestCluster.first.x;
centerY = bestCluster.first.y;
}
return TargetDetectionResult(
centerX: centerX / width,
centerY: centerY / height,
radius: maxR / math.min(width, height),
success: true,
);
}
}