/// Outil de calibration de la cible. /// /// Permet l'ajustement interactif du centre et du rayon global. /// Les anneaux sont répartis proportionnellement. library; import 'dart:math' as math; import 'package:flutter/material.dart'; import '../../../core/theme/app_theme.dart'; import '../../../data/models/target_type.dart'; class TargetCalibration extends StatefulWidget { final double initialCenterX; final double initialCenterY; final double initialRadius; final double initialInnerRadius; final int initialRingCount; final TargetType targetType; final List? initialRingRadii; final Function( double centerX, double centerY, double innerRadius, double radius, int ringCount, { List? ringRadii, }) onCalibrationChanged; const TargetCalibration({ super.key, required this.initialCenterX, required this.initialCenterY, required this.initialRadius, required this.initialInnerRadius, this.initialRingCount = 10, required this.targetType, this.initialRingRadii, required this.onCalibrationChanged, }); @override State createState() => _TargetCalibrationState(); } class _TargetCalibrationState extends State { late double _centerX; late double _centerY; late double _radius; late double _innerRadius; late int _ringCount; late List _ringRadii; bool _isDraggingCenter = false; bool _isDraggingRadius = false; bool _isDraggingInnerRadius = false; @override void initState() { super.initState(); _centerX = widget.initialCenterX; _centerY = widget.initialCenterY; _radius = widget.initialRadius; _innerRadius = widget.initialInnerRadius; _ringCount = widget.initialRingCount; _initRingRadii(); } void _initRingRadii() { if (widget.initialRingRadii != null && widget.initialRingRadii!.length == _ringCount) { _ringRadii = List.from(widget.initialRingRadii!); } else { // Initialize with default proportional radii interpolated between inner and outer _ringRadii = List.generate(_ringCount, (i) { if (_ringCount <= 1) return 1.0; final ratio = _innerRadius / _radius; return ratio + (1.0 - ratio) * i / (_ringCount - 1); }); } } @override void didUpdateWidget(TargetCalibration oldWidget) { super.didUpdateWidget(oldWidget); bool shouldReinit = false; if (widget.initialCenterX != oldWidget.initialCenterX && !_isDraggingCenter) { _centerX = widget.initialCenterX; } if (widget.initialCenterY != oldWidget.initialCenterY && !_isDraggingCenter) { _centerY = widget.initialCenterY; } if (widget.initialRingCount != oldWidget.initialRingCount) { _ringCount = widget.initialRingCount; shouldReinit = true; } if (widget.initialRadius != oldWidget.initialRadius && !_isDraggingRadius) { _radius = widget.initialRadius; shouldReinit = true; } if (widget.initialInnerRadius != oldWidget.initialInnerRadius && !_isDraggingInnerRadius) { _innerRadius = widget.initialInnerRadius; shouldReinit = true; } if (widget.initialRingRadii != oldWidget.initialRingRadii) { shouldReinit = true; } if (shouldReinit) { _initRingRadii(); } } @override Widget build(BuildContext context) { return LayoutBuilder( builder: (context, constraints) { final size = constraints.biggest; return GestureDetector( onPanStart: (details) => _onPanStart(details, size), onPanUpdate: (details) => _onPanUpdate(details, size), onPanEnd: (_) => _onPanEnd(), child: CustomPaint( size: size, painter: _CalibrationPainter( centerX: _centerX, centerY: _centerY, radius: _radius, innerRadius: _innerRadius, ringCount: _ringCount, ringRadii: _ringRadii, targetType: widget.targetType, isDraggingCenter: _isDraggingCenter, isDraggingRadius: _isDraggingRadius, isDraggingInnerRadius: _isDraggingInnerRadius, ), ), ); }, ); } void _onPanStart(DragStartDetails details, Size size) { final tapX = details.localPosition.dx / size.width; final tapY = details.localPosition.dy / size.height; // Check if tapping on center handle final distToCenter = _distance(tapX, tapY, _centerX, _centerY); // Check if tapping on outer radius handle final minDim = math.min(size.width, size.height); final outerRadius = _radius; final radiusHandleX = _centerX + outerRadius * minDim / size.width; final radiusHandleY = _centerY; final distToOuterHandle = _distance( tapX, tapY, radiusHandleX.clamp(0.0, 1.0), radiusHandleY.clamp(0.0, 1.0), ); // Check if tapping on inner radius handle (top edge of innermost circle) final actualInnerRadius = _innerRadius; final innerHandleX = _centerX; final innerHandleY = _centerY - actualInnerRadius * minDim / size.height; final distToInnerHandle = _distance( tapX, tapY, innerHandleX.clamp(0.0, 1.0), innerHandleY.clamp(0.0, 1.0), ); // Increase touch target size slightly for handles if (distToCenter < 0.05) { setState(() { _isDraggingCenter = true; }); } else if (distToOuterHandle < 0.05) { setState(() { _isDraggingRadius = true; }); } else if (distToInnerHandle < 0.05) { setState(() { _isDraggingInnerRadius = true; }); } else if (distToCenter < _radius + 0.02) { // Tapping inside the target - move center setState(() { _isDraggingCenter = true; }); } } void _onPanUpdate(DragUpdateDetails details, Size size) { final deltaX = details.delta.dx / size.width; final deltaY = details.delta.dy / size.height; final minDim = math.min(size.width, size.height); setState(() { if (_isDraggingCenter) { // Move center _centerX = _centerX + deltaX; _centerY = _centerY + deltaY; } else if (_isDraggingRadius) { // Adjust outer radius final newRadius = _radius + deltaX * (size.width / minDim); _radius = newRadius.clamp(math.max(0.05, _innerRadius + 0.01), 3.0); _initRingRadii(); // Recalculate linear separation } else if (_isDraggingInnerRadius) { // Adjust inner radius (sliding up reduces Y, so deltaY is negative when growing. Thus we subtract deltaY) final newInnerRadius = _innerRadius - deltaY * (size.height / minDim); _innerRadius = newInnerRadius.clamp( 0.01, math.max(0.01, _radius - 0.01), ); _initRingRadii(); // Recalculate linear separation } }); widget.onCalibrationChanged( _centerX, _centerY, _innerRadius, _radius, _ringCount, ringRadii: _ringRadii, ); } void _onPanEnd() { setState(() { _isDraggingCenter = false; _isDraggingRadius = false; _isDraggingInnerRadius = false; }); } double _distance(double x1, double y1, double x2, double y2) { final dx = x1 - x2; final dy = y1 - y2; return (dx * dx + dy * dy); } } class _CalibrationPainter extends CustomPainter { final double centerX; final double centerY; final double radius; final double innerRadius; final int ringCount; final List ringRadii; final TargetType targetType; final bool isDraggingCenter; final bool isDraggingRadius; final bool isDraggingInnerRadius; _CalibrationPainter({ required this.centerX, required this.centerY, required this.radius, required this.innerRadius, required this.ringCount, required this.ringRadii, required this.targetType, required this.isDraggingCenter, required this.isDraggingRadius, required this.isDraggingInnerRadius, }); @override void paint(Canvas canvas, Size size) { final centerPx = Offset(centerX * size.width, centerY * size.height); final minDim = size.width < size.height ? size.width : size.height; final baseRadiusPx = radius * minDim; final innerRadiusPx = innerRadius * minDim; if (targetType == TargetType.concentric) { _drawConcentricZones(canvas, size, centerPx, baseRadiusPx); } else { _drawSilhouetteZones(canvas, size, centerPx, baseRadiusPx); } // Fullscreen crosshairs when dragging center if (isDraggingCenter) { final crosshairLinePaint = Paint() ..color = AppTheme.successColor.withValues(alpha: 0.5) ..strokeWidth = 1; canvas.drawLine( Offset(0, centerPx.dy), Offset(size.width, centerPx.dy), crosshairLinePaint, ); canvas.drawLine( Offset(centerPx.dx, 0), Offset(centerPx.dx, size.height), crosshairLinePaint, ); } // Draw center handle _drawCenterHandle(canvas, centerPx); // Draw radius handle (for outer ring) _drawRadiusHandle(canvas, size, centerPx, baseRadiusPx); // Draw inner radius handle _drawInnerRadiusHandle(canvas, size, centerPx, innerRadiusPx); // Draw instructions _drawInstructions(canvas, size); } void _drawConcentricZones( Canvas canvas, Size size, Offset center, double baseRadius, ) { // Generate colors for zones List zoneColors = []; for (int i = 0; i < ringCount; i++) { final ratio = i / ringCount; if (ratio < 0.2) { zoneColors.add(Colors.yellow.withValues(alpha: 0.3 - ratio * 0.5)); } else if (ratio < 0.4) { zoneColors.add(Colors.orange.withValues(alpha: 0.25 - ratio * 0.3)); } else if (ratio < 0.6) { zoneColors.add(Colors.blue.withValues(alpha: 0.2 - ratio * 0.2)); } else if (ratio < 0.8) { zoneColors.add(Colors.green.withValues(alpha: 0.15 - ratio * 0.1)); } else { zoneColors.add(Colors.white.withValues(alpha: 0.1)); } } final zonePaint = Paint()..style = PaintingStyle.fill; final strokePaint = Paint() ..style = PaintingStyle.stroke ..strokeWidth = 1 ..color = Colors.white.withValues(alpha: 0.6); // Draw from outside to inside for (int i = ringCount - 1; i >= 0; i--) { final ringRadius = ringRadii.length > i ? ringRadii[i] : (i + 1) / ringCount; final zoneRadius = baseRadius * ringRadius; zonePaint.color = zoneColors[i]; canvas.drawCircle(center, zoneRadius, zonePaint); canvas.drawCircle(center, zoneRadius, strokePaint); } // Draw zone labels (only if within visible area) final textPainter = TextPainter(textDirection: TextDirection.ltr); for (int i = 0; i < ringCount; i++) { final ringRadius = ringRadii.length > i ? ringRadii[i] : (i + 1) / ringCount; final prevRingRadius = i > 0 ? (ringRadii.length > i - 1 ? ringRadii[i - 1] : i / ringCount) : 0.0; final zoneRadius = baseRadius * (ringRadius + prevRingRadius) / 2; // Score: center = 10, decrement by 1 for each ring final score = 10 - i; // Only draw label if it's within the visible area final labelX = center.dx + zoneRadius; if (labelX < 0 || labelX > size.width) continue; textPainter.text = TextSpan( text: '$score', style: TextStyle( color: Colors.white.withValues(alpha: 0.9), fontSize: 12, fontWeight: FontWeight.bold, shadows: const [Shadow(color: Colors.black, blurRadius: 2)], ), ); textPainter.layout(); // Draw label on the right side of each zone final labelY = center.dy - textPainter.height / 2; if (labelY >= 0 && labelY <= size.height) { textPainter.paint( canvas, Offset(labelX - textPainter.width / 2, labelY), ); } } } void _drawSilhouetteZones( Canvas canvas, Size size, Offset center, double radius, ) { // Simplified silhouette zones final paint = Paint() ..style = PaintingStyle.stroke ..strokeWidth = 2; // Draw silhouette outline (simplified as rectangle for now) final silhouetteWidth = radius * 0.8; final silhouetteHeight = radius * 2; paint.color = Colors.green.withValues(alpha: 0.5); canvas.drawRect( Rect.fromCenter( center: center, width: silhouetteWidth, height: silhouetteHeight, ), paint, ); } void _drawCenterHandle(Canvas canvas, Offset center) { // Outer circle final outerPaint = Paint() ..color = isDraggingCenter ? AppTheme.successColor : AppTheme.primaryColor ..style = PaintingStyle.stroke ..strokeWidth = 3; canvas.drawCircle(center, 15, outerPaint); // Inner dot final innerPaint = Paint() ..color = isDraggingCenter ? AppTheme.successColor : AppTheme.primaryColor ..style = PaintingStyle.fill; canvas.drawCircle(center, 5, innerPaint); // Crosshair final crossPaint = Paint() ..color = isDraggingCenter ? AppTheme.successColor : AppTheme.primaryColor ..strokeWidth = 2; canvas.drawLine( Offset(center.dx - 20, center.dy), Offset(center.dx - 8, center.dy), crossPaint, ); canvas.drawLine( Offset(center.dx + 8, center.dy), Offset(center.dx + 20, center.dy), crossPaint, ); canvas.drawLine( Offset(center.dx, center.dy - 20), Offset(center.dx, center.dy - 8), crossPaint, ); canvas.drawLine( Offset(center.dx, center.dy + 8), Offset(center.dx, center.dy + 20), crossPaint, ); } void _drawRadiusHandle( Canvas canvas, Size size, Offset center, double baseRadius, ) { // Radius handle on the right edge of the outermost ring final actualHandleX = center.dx + baseRadius; final clampedHandleX = actualHandleX.clamp(20.0, size.width - 20); final clampedHandleY = center.dy.clamp(20.0, size.height - 20); final handlePos = Offset(clampedHandleX, clampedHandleY); // Check if handle is clamped (radius extends beyond visible area) final isClamped = actualHandleX > size.width - 20; final paint = Paint() ..color = isDraggingRadius ? AppTheme.successColor : (isClamped ? Colors.orange : AppTheme.warningColor) ..style = PaintingStyle.fill; // Draw handle as a small circle with arrows canvas.drawCircle(handlePos, 14, paint); // Draw arrow indicators final arrowPaint = Paint() ..color = Colors.white ..strokeWidth = 2 ..style = PaintingStyle.stroke; // Left arrow canvas.drawLine( Offset(handlePos.dx - 4, handlePos.dy), Offset(handlePos.dx - 8, handlePos.dy - 4), arrowPaint, ); canvas.drawLine( Offset(handlePos.dx - 4, handlePos.dy), Offset(handlePos.dx - 8, handlePos.dy + 4), arrowPaint, ); // Right arrow canvas.drawLine( Offset(handlePos.dx + 4, handlePos.dy), Offset(handlePos.dx + 8, handlePos.dy - 4), arrowPaint, ); canvas.drawLine( Offset(handlePos.dx + 4, handlePos.dy), Offset(handlePos.dx + 8, handlePos.dy + 4), arrowPaint, ); // Label final textPainter = TextPainter( text: const TextSpan( text: 'EXT.', style: TextStyle( color: Colors.white, fontSize: 8, fontWeight: FontWeight.bold, ), ), textDirection: TextDirection.ltr, ); textPainter.layout(); textPainter.paint( canvas, Offset(handlePos.dx - textPainter.width / 2, handlePos.dy + 16), ); } void _drawInnerRadiusHandle( Canvas canvas, Size size, Offset center, double innerRadiusPx, ) { // Inner radius handle on the top edge of the innermost ring final actualHandleY = center.dy - innerRadiusPx; final clampedHandleX = center.dx.clamp(20.0, size.width - 20); final clampedHandleY = actualHandleY.clamp(20.0, size.height - 20); final handlePos = Offset(clampedHandleX, clampedHandleY); final isClamped = actualHandleY < 20.0; final paint = Paint() ..color = isDraggingInnerRadius ? AppTheme.successColor : (isClamped ? Colors.orange : Colors.purpleAccent) ..style = PaintingStyle.fill; // Draw handle canvas.drawCircle(handlePos, 14, paint); // Up/Down arrow indicators final arrowPaint = Paint() ..color = Colors.white ..strokeWidth = 2 ..style = PaintingStyle.stroke; // Up arrow canvas.drawLine( Offset(handlePos.dx, handlePos.dy - 4), Offset(handlePos.dx - 4, handlePos.dy - 8), arrowPaint, ); canvas.drawLine( Offset(handlePos.dx, handlePos.dy - 4), Offset(handlePos.dx + 4, handlePos.dy - 8), arrowPaint, ); // Down arrow canvas.drawLine( Offset(handlePos.dx, handlePos.dy + 4), Offset(handlePos.dx - 4, handlePos.dy + 8), arrowPaint, ); canvas.drawLine( Offset(handlePos.dx, handlePos.dy + 4), Offset(handlePos.dx + 4, handlePos.dy + 8), arrowPaint, ); // Label final textPainter = TextPainter( text: const TextSpan( text: 'INT.', style: TextStyle( color: Colors.white, fontSize: 8, fontWeight: FontWeight.bold, ), ), textDirection: TextDirection.ltr, ); textPainter.layout(); textPainter.paint( canvas, Offset(handlePos.dx - textPainter.width / 2, handlePos.dy - 24), ); } void _drawInstructions(Canvas canvas, Size size) { const instruction = 'Deplacez le centre ou ajustez le rayon'; final textPainter = TextPainter( text: TextSpan( text: instruction, style: TextStyle( color: Colors.white.withValues(alpha: 0.9), fontSize: 12, backgroundColor: Colors.black54, ), ), textDirection: TextDirection.ltr, ); textPainter.layout(); textPainter.paint( canvas, Offset((size.width - textPainter.width) / 2, size.height - 30), ); } @override bool shouldRepaint(covariant _CalibrationPainter oldDelegate) { return centerX != oldDelegate.centerX || centerY != oldDelegate.centerY || radius != oldDelegate.radius || innerRadius != oldDelegate.innerRadius || ringCount != oldDelegate.ringCount || isDraggingCenter != oldDelegate.isDraggingCenter || isDraggingRadius != oldDelegate.isDraggingRadius || isDraggingInnerRadius != oldDelegate.isDraggingInnerRadius || ringRadii != oldDelegate.ringRadii; } }