/// Outil de calibration de la cible. /// /// Permet l'ajustement interactif du centre et du rayon global. /// Les anneaux sont répartis proportionnellement. library; import 'dart:math' as math; import 'package:flutter/material.dart'; import '../../../core/theme/app_theme.dart'; import '../../../data/models/target_type.dart'; class TargetCalibration extends StatefulWidget { final double initialCenterX; final double initialCenterY; final double initialRadius; final int initialRingCount; final TargetType targetType; final List? initialRingRadii; final Function(double centerX, double centerY, double radius, int ringCount, {List? ringRadii}) onCalibrationChanged; const TargetCalibration({ super.key, required this.initialCenterX, required this.initialCenterY, required this.initialRadius, this.initialRingCount = 10, required this.targetType, this.initialRingRadii, required this.onCalibrationChanged, }); @override State createState() => _TargetCalibrationState(); } class _TargetCalibrationState extends State { late double _centerX; late double _centerY; late double _radius; late int _ringCount; late List _ringRadii; bool _isDraggingCenter = false; bool _isDraggingRadius = false; @override void initState() { super.initState(); _centerX = widget.initialCenterX; _centerY = widget.initialCenterY; _radius = widget.initialRadius; _ringCount = widget.initialRingCount; _initRingRadii(); } void _initRingRadii() { if (widget.initialRingRadii != null && widget.initialRingRadii!.length == _ringCount) { _ringRadii = List.from(widget.initialRingRadii!); } else { // Initialize with default proportional radii _ringRadii = List.generate(_ringCount, (i) => (i + 1) / _ringCount); } } @override void didUpdateWidget(TargetCalibration oldWidget) { super.didUpdateWidget(oldWidget); if (widget.initialRingCount != oldWidget.initialRingCount) { _ringCount = widget.initialRingCount; _initRingRadii(); } if (widget.initialRadius != oldWidget.initialRadius && !_isDraggingRadius) { _radius = widget.initialRadius; } } @override Widget build(BuildContext context) { return LayoutBuilder( builder: (context, constraints) { final size = constraints.biggest; return GestureDetector( onPanStart: (details) => _onPanStart(details, size), onPanUpdate: (details) => _onPanUpdate(details, size), onPanEnd: (_) => _onPanEnd(), child: CustomPaint( size: size, painter: _CalibrationPainter( centerX: _centerX, centerY: _centerY, radius: _radius, ringCount: _ringCount, ringRadii: _ringRadii, targetType: widget.targetType, isDraggingCenter: _isDraggingCenter, isDraggingRadius: _isDraggingRadius, ), ), ); }, ); } void _onPanStart(DragStartDetails details, Size size) { final tapX = details.localPosition.dx / size.width; final tapY = details.localPosition.dy / size.height; // Check if tapping on center handle final distToCenter = _distance(tapX, tapY, _centerX, _centerY); // Check if tapping on radius handle (on the right edge of the outermost circle) final minDim = math.min(size.width, size.height); final outerRadius = _radius * (_ringRadii.isNotEmpty ? _ringRadii.last : 1.0); final radiusHandleX = _centerX + outerRadius * minDim / size.width; final radiusHandleY = _centerY; final distToRadiusHandle = _distance(tapX, tapY, radiusHandleX.clamp(0.0, 1.0), radiusHandleY.clamp(0.0, 1.0)); if (distToCenter < 0.05) { setState(() { _isDraggingCenter = true; }); } else if (distToRadiusHandle < 0.05) { setState(() { _isDraggingRadius = true; }); } else if (distToCenter < _radius + 0.02) { // Tapping inside the target - move center setState(() { _isDraggingCenter = true; }); } } void _onPanUpdate(DragUpdateDetails details, Size size) { final deltaX = details.delta.dx / size.width; final deltaY = details.delta.dy / size.height; final minDim = math.min(size.width, size.height); setState(() { if (_isDraggingCenter) { // Move center _centerX = _centerX + deltaX; _centerY = _centerY + deltaY; } else if (_isDraggingRadius) { // Adjust outer radius (scales all rings proportionally) final newRadius = _radius + deltaX * (size.width / minDim); _radius = newRadius.clamp(0.05, 3.0); } }); widget.onCalibrationChanged(_centerX, _centerY, _radius, _ringCount, ringRadii: _ringRadii); } void _onPanEnd() { setState(() { _isDraggingCenter = false; _isDraggingRadius = false; }); } double _distance(double x1, double y1, double x2, double y2) { final dx = x1 - x2; final dy = y1 - y2; return (dx * dx + dy * dy); } } class _CalibrationPainter extends CustomPainter { final double centerX; final double centerY; final double radius; final int ringCount; final List ringRadii; final TargetType targetType; final bool isDraggingCenter; final bool isDraggingRadius; _CalibrationPainter({ required this.centerX, required this.centerY, required this.radius, required this.ringCount, required this.ringRadii, required this.targetType, required this.isDraggingCenter, required this.isDraggingRadius, }); @override void paint(Canvas canvas, Size size) { final centerPx = Offset(centerX * size.width, centerY * size.height); final minDim = size.width < size.height ? size.width : size.height; final baseRadiusPx = radius * minDim; if (targetType == TargetType.concentric) { _drawConcentricZones(canvas, size, centerPx, baseRadiusPx); } else { _drawSilhouetteZones(canvas, size, centerPx, baseRadiusPx); } // Draw center handle _drawCenterHandle(canvas, centerPx); // Draw radius handle (for outer ring) _drawRadiusHandle(canvas, size, centerPx, baseRadiusPx); // Draw instructions _drawInstructions(canvas, size); } void _drawConcentricZones(Canvas canvas, Size size, Offset center, double baseRadius) { // Generate colors for zones List zoneColors = []; for (int i = 0; i < ringCount; i++) { final ratio = i / ringCount; if (ratio < 0.2) { zoneColors.add(Colors.yellow.withValues(alpha: 0.3 - ratio * 0.5)); } else if (ratio < 0.4) { zoneColors.add(Colors.orange.withValues(alpha: 0.25 - ratio * 0.3)); } else if (ratio < 0.6) { zoneColors.add(Colors.blue.withValues(alpha: 0.2 - ratio * 0.2)); } else if (ratio < 0.8) { zoneColors.add(Colors.green.withValues(alpha: 0.15 - ratio * 0.1)); } else { zoneColors.add(Colors.white.withValues(alpha: 0.1)); } } final zonePaint = Paint()..style = PaintingStyle.fill; final strokePaint = Paint() ..style = PaintingStyle.stroke ..strokeWidth = 1 ..color = Colors.white.withValues(alpha: 0.6); // Draw from outside to inside for (int i = ringCount - 1; i >= 0; i--) { final ringRadius = ringRadii.length > i ? ringRadii[i] : (i + 1) / ringCount; final zoneRadius = baseRadius * ringRadius; zonePaint.color = zoneColors[i]; canvas.drawCircle(center, zoneRadius, zonePaint); canvas.drawCircle(center, zoneRadius, strokePaint); } // Draw zone labels (only if within visible area) final textPainter = TextPainter( textDirection: TextDirection.ltr, ); for (int i = 0; i < ringCount; i++) { final ringRadius = ringRadii.length > i ? ringRadii[i] : (i + 1) / ringCount; final prevRingRadius = i > 0 ? (ringRadii.length > i - 1 ? ringRadii[i - 1] : i / ringCount) : 0.0; final zoneRadius = baseRadius * (ringRadius + prevRingRadius) / 2; // Score: center = 10, decrement by 1 for each ring final score = 10 - i; // Only draw label if it's within the visible area final labelX = center.dx + zoneRadius; if (labelX < 0 || labelX > size.width) continue; textPainter.text = TextSpan( text: '$score', style: TextStyle( color: Colors.white.withValues(alpha: 0.9), fontSize: 12, fontWeight: FontWeight.bold, shadows: const [ Shadow(color: Colors.black, blurRadius: 2), ], ), ); textPainter.layout(); // Draw label on the right side of each zone final labelY = center.dy - textPainter.height / 2; if (labelY >= 0 && labelY <= size.height) { textPainter.paint(canvas, Offset(labelX - textPainter.width / 2, labelY)); } } } void _drawSilhouetteZones(Canvas canvas, Size size, Offset center, double radius) { // Simplified silhouette zones final paint = Paint()..style = PaintingStyle.stroke..strokeWidth = 2; // Draw silhouette outline (simplified as rectangle for now) final silhouetteWidth = radius * 0.8; final silhouetteHeight = radius * 2; paint.color = Colors.green.withValues(alpha: 0.5); canvas.drawRect( Rect.fromCenter(center: center, width: silhouetteWidth, height: silhouetteHeight), paint, ); } void _drawCenterHandle(Canvas canvas, Offset center) { // Outer circle final outerPaint = Paint() ..color = isDraggingCenter ? AppTheme.successColor : AppTheme.primaryColor ..style = PaintingStyle.stroke ..strokeWidth = 3; canvas.drawCircle(center, 15, outerPaint); // Inner dot final innerPaint = Paint() ..color = isDraggingCenter ? AppTheme.successColor : AppTheme.primaryColor ..style = PaintingStyle.fill; canvas.drawCircle(center, 5, innerPaint); // Crosshair final crossPaint = Paint() ..color = isDraggingCenter ? AppTheme.successColor : AppTheme.primaryColor ..strokeWidth = 2; canvas.drawLine(Offset(center.dx - 20, center.dy), Offset(center.dx - 8, center.dy), crossPaint); canvas.drawLine(Offset(center.dx + 8, center.dy), Offset(center.dx + 20, center.dy), crossPaint); canvas.drawLine(Offset(center.dx, center.dy - 20), Offset(center.dx, center.dy - 8), crossPaint); canvas.drawLine(Offset(center.dx, center.dy + 8), Offset(center.dx, center.dy + 20), crossPaint); } void _drawRadiusHandle(Canvas canvas, Size size, Offset center, double baseRadius) { // Radius handle on the right edge of the outermost ring final outerRingRadius = ringRadii.isNotEmpty ? ringRadii.last : 1.0; final actualRadius = baseRadius * outerRingRadius; final actualHandleX = center.dx + actualRadius; final clampedHandleX = actualHandleX.clamp(20.0, size.width - 20); final clampedHandleY = center.dy.clamp(20.0, size.height - 20); final handlePos = Offset(clampedHandleX, clampedHandleY); // Check if handle is clamped (radius extends beyond visible area) final isClamped = actualHandleX > size.width - 20; final paint = Paint() ..color = isDraggingRadius ? AppTheme.successColor : (isClamped ? Colors.orange : AppTheme.warningColor) ..style = PaintingStyle.fill; // Draw handle as a small circle with arrows canvas.drawCircle(handlePos, 14, paint); // Draw arrow indicators final arrowPaint = Paint() ..color = Colors.white ..strokeWidth = 2 ..style = PaintingStyle.stroke; // Left arrow canvas.drawLine( Offset(handlePos.dx - 4, handlePos.dy), Offset(handlePos.dx - 8, handlePos.dy - 4), arrowPaint, ); canvas.drawLine( Offset(handlePos.dx - 4, handlePos.dy), Offset(handlePos.dx - 8, handlePos.dy + 4), arrowPaint, ); // Right arrow canvas.drawLine( Offset(handlePos.dx + 4, handlePos.dy), Offset(handlePos.dx + 8, handlePos.dy - 4), arrowPaint, ); canvas.drawLine( Offset(handlePos.dx + 4, handlePos.dy), Offset(handlePos.dx + 8, handlePos.dy + 4), arrowPaint, ); // Label final textPainter = TextPainter( text: const TextSpan( text: 'RAYON', style: TextStyle( color: Colors.white, fontSize: 8, fontWeight: FontWeight.bold, ), ), textDirection: TextDirection.ltr, ); textPainter.layout(); textPainter.paint( canvas, Offset(handlePos.dx - textPainter.width / 2, handlePos.dy + 16), ); } void _drawInstructions(Canvas canvas, Size size) { const instruction = 'Deplacez le centre ou ajustez le rayon'; final textPainter = TextPainter( text: TextSpan( text: instruction, style: TextStyle( color: Colors.white.withValues(alpha: 0.9), fontSize: 12, backgroundColor: Colors.black54, ), ), textDirection: TextDirection.ltr, ); textPainter.layout(); textPainter.paint( canvas, Offset((size.width - textPainter.width) / 2, size.height - 30), ); } @override bool shouldRepaint(covariant _CalibrationPainter oldDelegate) { return centerX != oldDelegate.centerX || centerY != oldDelegate.centerY || radius != oldDelegate.radius || ringCount != oldDelegate.ringCount || isDraggingCenter != oldDelegate.isDraggingCenter || isDraggingRadius != oldDelegate.isDraggingRadius || ringRadii != oldDelegate.ringRadii; } }