désactivation autocalibration, et correction de distortion dans l'écran de calibration

This commit is contained in:
2026-02-15 22:07:35 +01:00
parent 723900b860
commit de677aad7e
3 changed files with 146 additions and 65 deletions

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@@ -55,9 +55,22 @@ class OpenCVTargetService {
maxRadius: img.cols ~/ 2, // maxRadius
);
// HoughCircles returns a Mat in opencv_dart? Or a specific object?
// Checking common bindings: usually returns a Mat (1, N, 3) of floats.
// If circles is empty or null, return failure.
// HoughCircles returns a Mat of shape (1, N, 3) where N is number of circles.
// In opencv_dart, we cannot iterate easily.
// However, we can access data via pointer if needed, or check if Vec3f is supported.
// Given the user report, `at<Vec3f>` likely failed compilation or runtime.
// Let's use a safer approach: assume standard memory layout (x, y, r, x, y, r...).
// Or use `at<double>` carefully.
// Better yet: try to use `circles.data` if available, but it returns a Pointer.
// Let's stick to `at` but use `double` and manual offset if Vec3f fails.
// actually, let's try to trust `at<double>` for flattened access OR `at<Vec3f>`.
// NOTE: `at<Vec3f>` was reported as "method at not defined for VecPoint2f" earlier, NOT for Mat.
// The user error was for `VecPoint2f`. `Mat` definitely has `at`.
// BUT `VecPoint2f` is a List-like structure in Dart wrapper.
// usage of `at` on `VecPoint2f` was the error.
// Here `circles` IS A MAT. So `at` IS defined.
// However, to be safe and robust, and to implement clustering...
if (circles.isEmpty) {
// Try with different parameters if first attempt fails (more lenient)
@@ -75,81 +88,148 @@ class OpenCVTargetService {
if (looseCircles.isEmpty) {
return TargetDetectionResult.failure();
}
return _findBestCircle(looseCircles, img.cols, img.rows);
return _findBestConcentricCircles(looseCircles, img.cols, img.rows);
}
return _findBestCircle(circles, img.cols, img.rows);
return _findBestConcentricCircles(circles, img.cols, img.rows);
} catch (e) {
// print('Error detecting target with OpenCV: $e');
return TargetDetectionResult.failure();
}
}
TargetDetectionResult _findBestCircle(cv.Mat circles, int width, int height) {
// circles is a Mat of shape (1, N, 3) where N is number of circles
// Each circle is (x, y, radius)
// We want the circle that is closest to the center of the image and reasonably large
double bestScore = -1.0;
double bestX = 0.5;
double bestY = 0.5;
double bestRadius = 0.4;
// The shape is typically (1, N, 3) for HoughCircles
// We need to access the data.
// Assuming we can iterate.
// In opencv_dart 1.0+, Mat might not be directly iterable like a list.
// We can use circles.at<Vec3f>(0, i) if available or similar.
// Or we might need to interpret the memory.
// For now, let's assume a simplified access pattern or that we can get a list.
// If this fails to compile, we will fix it based on the error.
// Attempting to access knowing standard layout:
// circles.rows is 1, circles.cols is N.
TargetDetectionResult _findBestConcentricCircles(
cv.Mat circles,
int width,
int height,
) {
if (circles.rows == 0 || circles.cols == 0) {
return TargetDetectionResult.failure();
}
final int numCircles = circles.cols;
final List<({double x, double y, double r})> detected = [];
// Extract circles safely
// We'll use `at<double>` assuming the Mat is (1, N, 3) float32 (CV_32FC3 usually)
// Actually HoughCircles usually returns CV_32FC3.
// So we can access `at<cv.Vec3f>(0, i)`.
// If that fails, we can fall back. But since `Mat` has `at`, it should work unless generic is bad.
// Let's assume it works for Mat but checking boundaries.
// NOTE: If this throws "at not defined" (unlikely for Mat), we'd need another way.
// But since the previous error was on `VecPoint2f` (which is NOT a Mat), this should be fine.
for (int i = 0; i < numCircles; i++) {
// Use the generic 'at' or specific getter if known.
// Assuming Vec3f is returned as a specific type or List<double>
// Note: in many dart bindings, we might get a list of points directly.
// But HoughCircles typically returns Mat.
// Let's try to use `at<cv.Vec3f>(0, i)` which is common in C++ and some bindings.
// If not, we might need `ptr` access.
// Access using Vec3f if possible, or try to interpret memory
// Using `at<cv.Vec3f>` is the standard way.
final vec = circles.at<cv.Vec3f>(0, i);
final double x = vec.val1;
final double y = vec.val2;
final double r = vec.val3;
detected.add((x: vec.val1, y: vec.val2, r: vec.val3));
}
final relX = x / width;
final relY = y / height;
final relR = r / math.min(width, height);
if (detected.isEmpty) return TargetDetectionResult.failure();
// Score based on centrality and size
final distFromCenter = math.sqrt(
math.pow(relX - 0.5, 2) + math.pow(relY - 0.5, 2),
);
final sizeScore =
relR; // Larger is usually better for the main target outer ring
// Cluster circles by center position
// We consider circles "concentric" if their centers are within 5% of image min dimension
final double tolerance = math.min(width, height) * 0.05;
final List<List<({double x, double y, double r})>> clusters = [];
// We penalize distance from center
final score = sizeScore - (distFromCenter * 0.5);
for (final circle in detected) {
bool added = false;
for (final cluster in clusters) {
// Check distance to cluster center (average of existing)
double clusterX = 0;
double clusterY = 0;
for (final c in cluster) {
clusterX += c.x;
clusterY += c.y;
}
clusterX /= cluster.length;
clusterY /= cluster.length;
if (score > bestScore) {
bestScore = score;
bestX = relX;
bestY = relY;
bestRadius = relR;
final dist = math.sqrt(
math.pow(circle.x - clusterX, 2) + math.pow(circle.y - clusterY, 2),
);
if (dist < tolerance) {
cluster.add(circle);
added = true;
break;
}
}
if (!added) {
clusters.add([circle]);
}
}
// Find the best cluster
// 1. Prefer clusters with more circles (concentric rings)
// 2. Tie-break: closest to image center
List<({double x, double y, double r})> bestCluster = clusters.first;
double bestScore = -1.0;
for (final cluster in clusters) {
// Score calculation
// Base score = number of circles * 10
double score = cluster.length * 10.0;
// Penalize distance from center
double cx = 0, cy = 0;
for (final c in cluster) {
cx += c.x;
cy += c.y;
}
cx /= cluster.length;
cy /= cluster.length;
final distFromCenter = math.sqrt(
math.pow(cx - width / 2, 2) + math.pow(cy - height / 2, 2),
);
final relDist = distFromCenter / math.min(width, height);
score -= relDist * 5.0; // Moderate penalty for off-center
// Penalize very small clusters if they are just noise
// (Optional: check if radii are somewhat distributed?)
if (score > bestScore) {
bestScore = score;
bestCluster = cluster;
}
}
// Compute final result from best cluster
// Center: Use the smallest circle (bullseye) for best precision
// Radius: Use the largest circle (outer edge) for full coverage
double centerX = 0;
double centerY = 0;
double maxR = 0;
double minR = double.infinity;
for (final c in bestCluster) {
if (c.r > maxR) {
maxR = c.r;
}
if (c.r < minR) {
minR = c.r;
centerX = c.x;
centerY = c.y;
}
}
// Fallback if something went wrong (shouldn't happen with non-empty cluster)
if (minR == double.infinity) {
centerX = bestCluster.first.x;
centerY = bestCluster.first.y;
}
return TargetDetectionResult(
centerX: bestX,
centerY: bestY,
radius: bestRadius,
centerX: centerX / width,
centerY: centerY / height,
radius: maxR / math.min(width, height),
success: true,
);
}
}