désactivation autocalibration, et correction de distortion dans l'écran de calibration
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@@ -115,9 +115,10 @@ class OpenCVImpactDetectionService {
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);
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if (circles.rows > 0 && circles.cols > 0) {
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// Mat shape: (1, N, 3) usually for HoughCircles (CV_32FC3)
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// We use at<Vec3f> directly.
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for (int i = 0; i < circles.cols; i++) {
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// Access circle data: x, y, radius
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// Assuming common Vec3f layout
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final vec = circles.at<cv.Vec3f>(0, i);
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final x = vec.val1;
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final y = vec.val2;
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@@ -55,9 +55,22 @@ class OpenCVTargetService {
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maxRadius: img.cols ~/ 2, // maxRadius
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);
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// HoughCircles returns a Mat in opencv_dart? Or a specific object?
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// Checking common bindings: usually returns a Mat (1, N, 3) of floats.
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// If circles is empty or null, return failure.
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// HoughCircles returns a Mat of shape (1, N, 3) where N is number of circles.
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// In opencv_dart, we cannot iterate easily.
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// However, we can access data via pointer if needed, or check if Vec3f is supported.
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// Given the user report, `at<Vec3f>` likely failed compilation or runtime.
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// Let's use a safer approach: assume standard memory layout (x, y, r, x, y, r...).
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// Or use `at<double>` carefully.
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// Better yet: try to use `circles.data` if available, but it returns a Pointer.
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// Let's stick to `at` but use `double` and manual offset if Vec3f fails.
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// actually, let's try to trust `at<double>` for flattened access OR `at<Vec3f>`.
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// NOTE: `at<Vec3f>` was reported as "method at not defined for VecPoint2f" earlier, NOT for Mat.
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// The user error was for `VecPoint2f`. `Mat` definitely has `at`.
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// BUT `VecPoint2f` is a List-like structure in Dart wrapper.
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// usage of `at` on `VecPoint2f` was the error.
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// Here `circles` IS A MAT. So `at` IS defined.
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// However, to be safe and robust, and to implement clustering...
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if (circles.isEmpty) {
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// Try with different parameters if first attempt fails (more lenient)
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@@ -75,81 +88,148 @@ class OpenCVTargetService {
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if (looseCircles.isEmpty) {
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return TargetDetectionResult.failure();
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}
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return _findBestCircle(looseCircles, img.cols, img.rows);
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return _findBestConcentricCircles(looseCircles, img.cols, img.rows);
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}
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return _findBestCircle(circles, img.cols, img.rows);
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return _findBestConcentricCircles(circles, img.cols, img.rows);
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} catch (e) {
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// print('Error detecting target with OpenCV: $e');
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return TargetDetectionResult.failure();
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}
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}
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TargetDetectionResult _findBestCircle(cv.Mat circles, int width, int height) {
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// circles is a Mat of shape (1, N, 3) where N is number of circles
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// Each circle is (x, y, radius)
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// We want the circle that is closest to the center of the image and reasonably large
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double bestScore = -1.0;
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double bestX = 0.5;
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double bestY = 0.5;
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double bestRadius = 0.4;
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// The shape is typically (1, N, 3) for HoughCircles
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// We need to access the data.
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// Assuming we can iterate.
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// In opencv_dart 1.0+, Mat might not be directly iterable like a list.
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// We can use circles.at<Vec3f>(0, i) if available or similar.
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// Or we might need to interpret the memory.
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// For now, let's assume a simplified access pattern or that we can get a list.
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// If this fails to compile, we will fix it based on the error.
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// Attempting to access knowing standard layout:
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// circles.rows is 1, circles.cols is N.
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TargetDetectionResult _findBestConcentricCircles(
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cv.Mat circles,
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int width,
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int height,
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) {
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if (circles.rows == 0 || circles.cols == 0) {
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return TargetDetectionResult.failure();
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}
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final int numCircles = circles.cols;
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final List<({double x, double y, double r})> detected = [];
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// Extract circles safely
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// We'll use `at<double>` assuming the Mat is (1, N, 3) float32 (CV_32FC3 usually)
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// Actually HoughCircles usually returns CV_32FC3.
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// So we can access `at<cv.Vec3f>(0, i)`.
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// If that fails, we can fall back. But since `Mat` has `at`, it should work unless generic is bad.
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// Let's assume it works for Mat but checking boundaries.
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// NOTE: If this throws "at not defined" (unlikely for Mat), we'd need another way.
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// But since the previous error was on `VecPoint2f` (which is NOT a Mat), this should be fine.
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for (int i = 0; i < numCircles; i++) {
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// Use the generic 'at' or specific getter if known.
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// Assuming Vec3f is returned as a specific type or List<double>
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// Note: in many dart bindings, we might get a list of points directly.
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// But HoughCircles typically returns Mat.
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// Let's try to use `at<cv.Vec3f>(0, i)` which is common in C++ and some bindings.
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// If not, we might need `ptr` access.
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// Access using Vec3f if possible, or try to interpret memory
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// Using `at<cv.Vec3f>` is the standard way.
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final vec = circles.at<cv.Vec3f>(0, i);
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final double x = vec.val1;
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final double y = vec.val2;
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final double r = vec.val3;
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detected.add((x: vec.val1, y: vec.val2, r: vec.val3));
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}
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final relX = x / width;
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final relY = y / height;
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final relR = r / math.min(width, height);
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if (detected.isEmpty) return TargetDetectionResult.failure();
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// Score based on centrality and size
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final distFromCenter = math.sqrt(
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math.pow(relX - 0.5, 2) + math.pow(relY - 0.5, 2),
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);
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final sizeScore =
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relR; // Larger is usually better for the main target outer ring
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// Cluster circles by center position
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// We consider circles "concentric" if their centers are within 5% of image min dimension
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final double tolerance = math.min(width, height) * 0.05;
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final List<List<({double x, double y, double r})>> clusters = [];
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// We penalize distance from center
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final score = sizeScore - (distFromCenter * 0.5);
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for (final circle in detected) {
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bool added = false;
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for (final cluster in clusters) {
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// Check distance to cluster center (average of existing)
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double clusterX = 0;
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double clusterY = 0;
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for (final c in cluster) {
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clusterX += c.x;
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clusterY += c.y;
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}
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clusterX /= cluster.length;
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clusterY /= cluster.length;
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if (score > bestScore) {
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bestScore = score;
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bestX = relX;
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bestY = relY;
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bestRadius = relR;
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final dist = math.sqrt(
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math.pow(circle.x - clusterX, 2) + math.pow(circle.y - clusterY, 2),
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);
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if (dist < tolerance) {
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cluster.add(circle);
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added = true;
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break;
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}
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}
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if (!added) {
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clusters.add([circle]);
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}
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}
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// Find the best cluster
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// 1. Prefer clusters with more circles (concentric rings)
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// 2. Tie-break: closest to image center
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List<({double x, double y, double r})> bestCluster = clusters.first;
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double bestScore = -1.0;
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for (final cluster in clusters) {
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// Score calculation
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// Base score = number of circles * 10
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double score = cluster.length * 10.0;
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// Penalize distance from center
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double cx = 0, cy = 0;
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for (final c in cluster) {
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cx += c.x;
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cy += c.y;
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}
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cx /= cluster.length;
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cy /= cluster.length;
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final distFromCenter = math.sqrt(
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math.pow(cx - width / 2, 2) + math.pow(cy - height / 2, 2),
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);
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final relDist = distFromCenter / math.min(width, height);
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score -= relDist * 5.0; // Moderate penalty for off-center
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// Penalize very small clusters if they are just noise
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// (Optional: check if radii are somewhat distributed?)
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if (score > bestScore) {
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bestScore = score;
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bestCluster = cluster;
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}
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}
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// Compute final result from best cluster
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// Center: Use the smallest circle (bullseye) for best precision
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// Radius: Use the largest circle (outer edge) for full coverage
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double centerX = 0;
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double centerY = 0;
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double maxR = 0;
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double minR = double.infinity;
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for (final c in bestCluster) {
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if (c.r > maxR) {
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maxR = c.r;
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}
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if (c.r < minR) {
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minR = c.r;
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centerX = c.x;
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centerY = c.y;
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}
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}
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// Fallback if something went wrong (shouldn't happen with non-empty cluster)
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if (minR == double.infinity) {
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centerX = bestCluster.first.x;
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centerY = bestCluster.first.y;
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}
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return TargetDetectionResult(
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centerX: bestX,
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centerY: bestY,
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radius: bestRadius,
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centerX: centerX / width,
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centerY: centerY / height,
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radius: maxR / math.min(width, height),
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success: true,
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);
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}
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}
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