Implémentation du zoom et pan pour le mode ajout d'impact

corrigé les impactes en mode zoom
This commit is contained in:
2026-01-18 16:31:45 +01:00
parent d3bbc9c718
commit 6b0cb8f837
7 changed files with 1034 additions and 273 deletions

View File

@@ -1,8 +1,7 @@
/// Outil de calibration de la cible.
///
/// Permet l'ajustement interactif du centre, du rayon global et du nombre d'anneaux.
/// Supporte la calibration individuelle de chaque anneau et le redimensionnement
/// proportionnel via un slider global.
/// Permet l'ajustement interactif du centre et du rayon global.
/// Les anneaux sont répartis proportionnellement.
library;
import 'dart:math' as math;
@@ -16,7 +15,7 @@ class TargetCalibration extends StatefulWidget {
final double initialRadius;
final int initialRingCount;
final TargetType targetType;
final List<double>? initialRingRadii; // Individual ring radii multipliers
final List<double>? initialRingRadii;
final Function(double centerX, double centerY, double radius, int ringCount, {List<double>? ringRadii}) onCalibrationChanged;
const TargetCalibration({
@@ -39,11 +38,10 @@ class _TargetCalibrationState extends State<TargetCalibration> {
late double _centerY;
late double _radius;
late int _ringCount;
late List<double> _ringRadii; // Multipliers for each ring (1.0 = normal)
late List<double> _ringRadii;
bool _isDraggingCenter = false;
bool _isDraggingRadius = false;
int? _selectedRingIndex; // Index of the ring being adjusted individually
@override
void initState() {
@@ -71,11 +69,8 @@ class _TargetCalibrationState extends State<TargetCalibration> {
_ringCount = widget.initialRingCount;
_initRingRadii();
}
if (widget.initialRadius != oldWidget.initialRadius && !_isDraggingRadius && _selectedRingIndex == null) {
// Update from slider - scale all rings proportionally
final scale = widget.initialRadius / _radius;
if (widget.initialRadius != oldWidget.initialRadius && !_isDraggingRadius) {
_radius = widget.initialRadius;
// Ring radii are relative, so they don't need to change
}
}
@@ -86,7 +81,6 @@ class _TargetCalibrationState extends State<TargetCalibration> {
final size = constraints.biggest;
return GestureDetector(
onTapDown: (details) => _onTapDown(details, size),
onPanStart: (details) => _onPanStart(details, size),
onPanUpdate: (details) => _onPanUpdate(details, size),
onPanEnd: (_) => _onPanEnd(),
@@ -101,7 +95,6 @@ class _TargetCalibrationState extends State<TargetCalibration> {
targetType: widget.targetType,
isDraggingCenter: _isDraggingCenter,
isDraggingRadius: _isDraggingRadius,
selectedRingIndex: _selectedRingIndex,
),
),
);
@@ -109,41 +102,6 @@ class _TargetCalibrationState extends State<TargetCalibration> {
);
}
void _onTapDown(TapDownDetails details, Size size) {
final tapX = details.localPosition.dx / size.width;
final tapY = details.localPosition.dy / size.height;
// Check if tapping on a specific ring
final ringIndex = _findRingAtPosition(tapX, tapY, size);
if (ringIndex != null && ringIndex != _selectedRingIndex) {
setState(() {
_selectedRingIndex = ringIndex;
});
}
}
int? _findRingAtPosition(double tapX, double tapY, Size size) {
final minDim = math.min(size.width, size.height);
final distFromCenter = math.sqrt(
math.pow((tapX - _centerX) * size.width, 2) +
math.pow((tapY - _centerY) * size.height, 2)
);
// Check each ring from outside to inside
for (int i = _ringCount - 1; i >= 0; i--) {
final ringRadius = _radius * _ringRadii[i] * minDim;
final prevRingRadius = i > 0 ? _radius * _ringRadii[i - 1] * minDim : 0.0;
// Check if tap is on this ring's edge (within tolerance)
final tolerance = 15.0;
if ((distFromCenter - ringRadius).abs() < tolerance) {
return i;
}
}
return null;
}
void _onPanStart(DragStartDetails details, Size size) {
final tapX = details.localPosition.dx / size.width;
final tapY = details.localPosition.dy / size.height;
@@ -161,27 +119,16 @@ class _TargetCalibrationState extends State<TargetCalibration> {
if (distToCenter < 0.05) {
setState(() {
_isDraggingCenter = true;
_selectedRingIndex = null;
});
} else if (distToRadiusHandle < 0.05) {
setState(() {
_isDraggingRadius = true;
_selectedRingIndex = null;
});
} else {
// Check if dragging a specific ring
final ringIndex = _findRingAtPosition(tapX, tapY, size);
if (ringIndex != null) {
setState(() {
_selectedRingIndex = ringIndex;
});
} else if (distToCenter < _radius + 0.02) {
// Tapping inside the target - move center
setState(() {
_isDraggingCenter = true;
_selectedRingIndex = null;
});
}
} else if (distToCenter < _radius + 0.02) {
// Tapping inside the target - move center
setState(() {
_isDraggingCenter = true;
});
}
}
@@ -199,26 +146,6 @@ class _TargetCalibrationState extends State<TargetCalibration> {
// Adjust outer radius (scales all rings proportionally)
final newRadius = _radius + deltaX * (size.width / minDim);
_radius = newRadius.clamp(0.05, 3.0);
} else if (_selectedRingIndex != null) {
// Adjust individual ring
final currentPos = details.localPosition;
final distFromCenter = math.sqrt(
math.pow(currentPos.dx - _centerX * size.width, 2) +
math.pow(currentPos.dy - _centerY * size.height, 2)
);
// Calculate new ring radius as proportion of base radius
final newRingRadius = distFromCenter / (minDim * _radius);
// Get constraints from adjacent rings
final minAllowed = _selectedRingIndex! > 0
? _ringRadii[_selectedRingIndex! - 1] + 0.02
: 0.05;
final maxAllowed = _selectedRingIndex! < _ringCount - 1
? _ringRadii[_selectedRingIndex! + 1] - 0.02
: 1.5;
_ringRadii[_selectedRingIndex!] = newRingRadius.clamp(minAllowed, maxAllowed);
}
});
@@ -229,7 +156,6 @@ class _TargetCalibrationState extends State<TargetCalibration> {
setState(() {
_isDraggingCenter = false;
_isDraggingRadius = false;
// Keep selected ring for visual feedback
});
}
@@ -249,7 +175,6 @@ class _CalibrationPainter extends CustomPainter {
final TargetType targetType;
final bool isDraggingCenter;
final bool isDraggingRadius;
final int? selectedRingIndex;
_CalibrationPainter({
required this.centerX,
@@ -260,7 +185,6 @@ class _CalibrationPainter extends CustomPainter {
required this.targetType,
required this.isDraggingCenter,
required this.isDraggingRadius,
this.selectedRingIndex,
});
@override
@@ -309,11 +233,6 @@ class _CalibrationPainter extends CustomPainter {
..strokeWidth = 1
..color = Colors.white.withValues(alpha: 0.6);
final selectedStrokePaint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 3
..color = Colors.cyan;
// Draw from outside to inside
for (int i = ringCount - 1; i >= 0; i--) {
final ringRadius = ringRadii.length > i ? ringRadii[i] : (i + 1) / ringCount;
@@ -321,16 +240,7 @@ class _CalibrationPainter extends CustomPainter {
zonePaint.color = zoneColors[i];
canvas.drawCircle(center, zoneRadius, zonePaint);
// Highlight selected ring
if (selectedRingIndex == i) {
canvas.drawCircle(center, zoneRadius, selectedStrokePaint);
// Draw drag handle on selected ring
_drawRingHandle(canvas, size, center, zoneRadius, i);
} else {
canvas.drawCircle(center, zoneRadius, strokePaint);
}
canvas.drawCircle(center, zoneRadius, strokePaint);
}
// Draw zone labels (only if within visible area)
@@ -373,52 +283,6 @@ class _CalibrationPainter extends CustomPainter {
}
}
void _drawRingHandle(Canvas canvas, Size size, Offset center, double ringRadius, int ringIndex) {
// Draw handle at the right edge of the selected ring
final handleX = center.dx + ringRadius;
final handleY = center.dy;
if (handleX < 0 || handleX > size.width) return;
final handlePos = Offset(handleX, handleY);
// Handle background
final handlePaint = Paint()
..color = Colors.cyan
..style = PaintingStyle.fill;
canvas.drawCircle(handlePos, 12, handlePaint);
// Arrow indicators
final arrowPaint = Paint()
..color = Colors.white
..strokeWidth = 2
..style = PaintingStyle.stroke;
// Outward arrow
canvas.drawLine(
Offset(handlePos.dx + 3, handlePos.dy),
Offset(handlePos.dx + 7, handlePos.dy - 4),
arrowPaint,
);
canvas.drawLine(
Offset(handlePos.dx + 3, handlePos.dy),
Offset(handlePos.dx + 7, handlePos.dy + 4),
arrowPaint,
);
// Inward arrow
canvas.drawLine(
Offset(handlePos.dx - 3, handlePos.dy),
Offset(handlePos.dx - 7, handlePos.dy - 4),
arrowPaint,
);
canvas.drawLine(
Offset(handlePos.dx - 3, handlePos.dy),
Offset(handlePos.dx - 7, handlePos.dy + 4),
arrowPaint,
);
}
void _drawSilhouetteZones(Canvas canvas, Size size, Offset center, double radius) {
// Simplified silhouette zones
final paint = Paint()..style = PaintingStyle.stroke..strokeWidth = 2;
@@ -511,9 +375,9 @@ class _CalibrationPainter extends CustomPainter {
// Label
final textPainter = TextPainter(
text: TextSpan(
text: 'GLOBAL',
style: const TextStyle(
text: const TextSpan(
text: 'RAYON',
style: TextStyle(
color: Colors.white,
fontSize: 8,
fontWeight: FontWeight.bold,
@@ -529,12 +393,7 @@ class _CalibrationPainter extends CustomPainter {
}
void _drawInstructions(Canvas canvas, Size size) {
String instruction;
if (selectedRingIndex != null) {
instruction = 'Anneau ${10 - selectedRingIndex!} selectionne - Glissez pour ajuster';
} else {
instruction = 'Touchez un anneau pour l\'ajuster individuellement';
}
const instruction = 'Deplacez le centre ou ajustez le rayon';
final textPainter = TextPainter(
text: TextSpan(
@@ -562,7 +421,6 @@ class _CalibrationPainter extends CustomPainter {
ringCount != oldDelegate.ringCount ||
isDraggingCenter != oldDelegate.isDraggingCenter ||
isDraggingRadius != oldDelegate.isDraggingRadius ||
selectedRingIndex != oldDelegate.selectedRingIndex ||
ringRadii != oldDelegate.ringRadii;
}
}