premier app version beta

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2026-01-18 13:38:09 +01:00
commit 031d4a4e17
164 changed files with 13698 additions and 0 deletions

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class AppConstants {
AppConstants._();
// Database
static const String databaseName = 'bully_targets.db';
static const int databaseVersion = 1;
// Tables
static const String sessionsTable = 'sessions';
static const String shotsTable = 'shots';
// Image processing
static const double minImpactRadius = 2.0;
static const double maxImpactRadius = 20.0;
static const int gaussianBlurSize = 5;
static const double houghCirclesDp = 1.0;
static const double houghCirclesMinDist = 20.0;
static const int houghCirclesParam1 = 50;
static const int houghCirclesParam2 = 30;
// Scoring zones for concentric targets (10 zones, from center)
static const List<double> concentricZoneRadii = [
0.05, // Zone 10 (bullseye)
0.10, // Zone 9
0.15, // Zone 8
0.20, // Zone 7
0.25, // Zone 6
0.30, // Zone 5
0.40, // Zone 4
0.50, // Zone 3
0.65, // Zone 2
0.80, // Zone 1
];
// Silhouette scoring zones (as percentage of height from top)
static const Map<String, double> silhouetteZones = {
'head': 0.15, // Top 15% = head = 5 points
'center': 0.45, // 15-45% = center mass = 5 points
'body': 0.70, // 45-70% = body = 4 points
'lower': 1.0, // 70-100% = lower = 3 points
};
// UI
static const double defaultPadding = 16.0;
static const double smallPadding = 8.0;
static const double largePadding = 24.0;
static const double borderRadius = 12.0;
}

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import 'package:flutter/material.dart';
class AppTheme {
AppTheme._();
static const Color primaryColor = Color(0xFF1E88E5);
static const Color secondaryColor = Color(0xFF43A047);
static const Color errorColor = Color(0xFFE53935);
static const Color warningColor = Color(0xFFFFA726);
static const Color successColor = Color(0xFF66BB6A);
static const Color backgroundColor = Color(0xFFF5F5F5);
static const Color surfaceColor = Colors.white;
static const Color textPrimary = Color(0xFF212121);
static const Color textSecondary = Color(0xFF757575);
// Impact colors for visualization
static const Color impactColor = Color(0xFFFF5722);
static const Color impactOutlineColor = Color(0xFFFFFFFF);
static const Color groupingCenterColor = Color(0xFF2196F3);
static const Color groupingCircleColor = Color(0x4D2196F3);
// Score zone colors
static const List<Color> zoneColors = [
Color(0xFFFFEB3B), // Zone 10 - Gold
Color(0xFFFFEB3B), // Zone 9
Color(0xFFFF5722), // Zone 8
Color(0xFFFF5722), // Zone 7
Color(0xFF2196F3), // Zone 6
Color(0xFF2196F3), // Zone 5
Color(0xFF4CAF50), // Zone 4
Color(0xFF4CAF50), // Zone 3
Color(0xFFFFFFFF), // Zone 2
Color(0xFFFFFFFF), // Zone 1
];
static ThemeData get lightTheme {
return ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: primaryColor,
brightness: Brightness.light,
),
scaffoldBackgroundColor: backgroundColor,
appBarTheme: const AppBarTheme(
elevation: 0,
centerTitle: true,
backgroundColor: primaryColor,
foregroundColor: Colors.white,
),
cardTheme: CardThemeData(
elevation: 2,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
),
),
elevatedButtonTheme: ElevatedButtonThemeData(
style: ElevatedButton.styleFrom(
padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 12),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(8),
),
),
),
floatingActionButtonTheme: const FloatingActionButtonThemeData(
backgroundColor: primaryColor,
foregroundColor: Colors.white,
),
);
}
static ThemeData get darkTheme {
return ThemeData(
useMaterial3: true,
colorScheme: ColorScheme.fromSeed(
seedColor: primaryColor,
brightness: Brightness.dark,
),
appBarTheme: const AppBarTheme(
elevation: 0,
centerTitle: true,
),
cardTheme: CardThemeData(
elevation: 2,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12),
),
),
);
}
}